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The Compendium

Classes

Primary ability, hit die and saving throws — one card per class, level table, features and subclasses a click away.

SRD 5.2.1

Barbarian

SRD 5.2.1

A fierce warrior of primitive background who can enter a battle rage, channeling raw physical power and resilience.

Primary Ability: StrengthHit Die: D12Saving Throws: Strength and Constitution
View Barbarian details

Bard

SRD 5.2.1

An inspiring magician whose power echoes the music of creation, weaving spells through words and music and bolstering allies with magical inspiration.

Primary Ability: CharismaHit Die: D8Saving Throws: Dexterity and Charisma
View Bard details

Cleric

SRD 5.2.1

A priestly champion who wields divine magic in service of a higher power, channeling the might of the gods to heal, protect, and smite.

Primary Ability: WisdomHit Die: D8Saving Throws: Wisdom and Charisma
View Cleric details

Druid

SRD 5.2.1

A priest of the Old Faith, wielding the powers of nature and adopting animal forms, drawing on the primal magic that flows through the world.

Primary Ability: WisdomHit Die: D8Saving Throws: Intelligence and Wisdom
View Druid details

Fighter

SRD 5.2.1

A master of martial combat, skilled with a variety of weapons and armor and defined by unmatched prowess on the battlefield.

Primary Ability: Strength or DexterityHit Die: D10Saving Throws: Strength and Constitution
View Fighter details

Monk

SRD 5.2.1

A martial artist who harnesses the power of body and mind through disciplined focus, striking swiftly with unarmed prowess and supernatural speed.

Primary Ability: Dexterity and WisdomHit Die: D8Saving Throws: Strength and Dexterity
View Monk details

Paladin

SRD 5.2.1

A holy warrior bound by a sacred oath, wielding divine magic and martial might to smite foes and protect the innocent.

Primary Ability: Strength and CharismaHit Die: D10Saving Throws: Wisdom and Charisma
View Paladin details

Ranger

SRD 5.2.1

A warrior of the wilderness who combines martial prowess with primal magic, hunting monsters and guiding others through hostile lands.

Primary Ability: Dexterity and WisdomHit Die: D10Saving Throws: Strength and Dexterity
View Ranger details

Rogue

SRD 5.2.1

A scoundrel who uses stealth and guile to overcome obstacles and enemies, striking with deadly precision when foes are distracted.

Primary Ability: DexterityHit Die: D8Saving Throws: Dexterity and Intelligence
View Rogue details

Sorcerer

SRD 5.2.1

A spellcaster who draws on inherent magic from a gift or bloodline, shaping raw magic through force of will and bending spells with Metamagic.

Primary Ability: CharismaHit Die: D6Saving Throws: Constitution and Charisma
View Sorcerer details

Warlock

SRD 5.2.1

A wielder of magic derived from a bargain with an otherworldly patron, blending pact magic with eldritch invocations.

Primary Ability: CharismaHit Die: D8Saving Throws: Wisdom and Charisma
View Warlock details

Wizard

SRD 5.2.1

A scholarly magic-user capable of manipulating the structures of reality, mastering spells through diligent study of a treasured spellbook.

Primary Ability: IntelligenceHit Die: D6Saving Throws: Intelligence and Wisdom
View Wizard details