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The Compendium

Species

Creature type, size, speed and the traits that come with your lineage — one card per species, the details a click away.

SRD 5.2.1

Dragonborn

SRD 5.2.1

Born of dragons, as their name proclaims, Dragonborn walk proudly through a world that greets them with fearful incomprehension.

TraitsDraconic Ancestry, Breath Weapon, Damage Resistance, Darkvision, Draconic Flight
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Dwarf

SRD 5.2.1

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

TraitsDarkvision, Dwarven Resilience, Dwarven Toughness, Stonecunning
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Elf

SRD 5.2.1

Elves are a people of otherworldly grace, living in the world but not entirely part of it.

TraitsDarkvision, Elven Lineage, Fey Ancestry, Keen Senses, Trance
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Halfling

SRD 5.2.1

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters.

TraitsBrave, Halfling Nimbleness, Luck, Naturally Stealthy
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Human

SRD 5.2.1

Humans are the most adaptable and ambitious people among the common species, with a wide-ranging drive to explore and achieve.

TraitsResourceful, Skillful, Versatile
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Orc

SRD 5.2.1

Orcs trace their creation to Gruumsh, a god who imbued them with a fierce tenacity and the ability to press on against any odds.

TraitsAdrenaline Rush, Darkvision, Relentless Endurance
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Homebrew

Slaad-Touched

Homebrew

The chaos of a death slaad took root in this body and was driven out again — almost. What is left is someone walking slowly back from a transformation nobody was meant to survive: grey mottled skin, black eyes, claws that keep growing back, and a presence that makes a room quietly rearrange itself around them.

TraitsDarkvision, Slaad Claws, Chaotic Regeneration, Caustic Blood, Chaos in the Blood, Grey Remnant
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Sporebound

Glimmerkin

Sporebound

In Lumen Hollow, where a whole cavern-lake burns soft and blue and the raft-markets never truly darken, the smallest folk carry their own light. A Glimmerkin stands no taller than a human child, capped and fine-boned, and glows—gently, from somewhere behind the skin, a lantern lit and kept. In the Lantern Warren they cluster by the thousand, and the Warren at rest looks, from across the water, like a fallen constellation caught among the reeds.

TraitsDarkvision, Fungal Vigor, Inner Light, Cavern-Clinger, Dazzle
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Myconid

Sporebound

Before the Gleaning, before the first surface-foot ever bruised the Velvetfields, the Myconids were here. They are the elder folk of the Deep, and they wear their age the way the Weave wears the centuries—quietly, and without hurry. A Myconid rises from the loam as a pale stalk crowned in a cap of muted color, and moves through the dark with a stillness that surface-folk find either holy or unnerving, and are usually right on both counts.

TraitsDarkvision, Fungal Body, Rapport Spores, Communion Spores
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Sporeborn

Sporebound

To die in the Mycelial Deep is not, always, to end. When one who is loved is laid into the loam, the Sporesung sing the rite of continuance, and sometimes—not often, and never on command—the Weave answers. A gravebloom rises. It wears a familiar face. It remembers the taste of rain it never tasted here. This is a Sporeborn: a person the Deep refused to release, continued through the Weave and returned to walk among the living with the loam still warm under their tongue.

TraitsDarkvision, Deathless Flesh, The Second Self, Lingering Life, Deathbloom
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