d100
Magic Item Quirks
Harmless personality traits for magic items of any kind.
Ready
| d100 | Result |
|---|---|
| 1 | The item hums a single low note when drawn or used, always slightly flat. |
| 2 | It is always two degrees warmer than the room. |
| 3 | It smells faintly of rain on stone. |
| 4 | The item refuses to touch the ground; dropped, it lands on something else, however small. |
| 5 | Its surface shows yesterday's sky instead of reflections. |
| 6 | It purrs almost imperceptibly when praised. |
| 7 | Any knot tied around it unties within an hour. |
| 8 | The maker's mark rearranges into the current owner's initials over a week. |
| 9 | It grows lighter the further it travels from its birthplace, and it is very light now. |
| 10 | Moths are drawn to it but never land. |
| 11 | It casts the shadow of a slightly grander version of itself. |
| 12 | Once a day it clicks softly, as if satisfied. |
| 13 | The item cannot be drawn quietly; it insists on a faint dramatic chime. |
| 14 | Frost never forms on it, and snowflakes swerve. |
| 15 | It tastes of honey. Everyone eventually checks. Do not ask. |
| 16 | Small print appears on it in moonlight: care instructions in Celestial. |
| 17 | It sulks when stowed for more than a day, going dull until handled. |
| 18 | Dogs salute it. Not bark - salute. |
| 19 | It weighs exactly the same as the owner's guilt that day; mostly unnoticeable, occasionally alarming. |
| 20 | The item repels dust and redirects it, pettily, onto the owner's other possessions. |
| 21 | When lost, it whistles once per hour, like a bored child. |
| 22 | It becomes briefly transparent when its owner lies. |
| 23 | Every full moon it is, for one night, left-handed. Nobody knows what this means, but it is. |
| 24 | Rainwater beads off it in perfect spheres that roll uphill for a foot before remembering physics. |
| 25 | It absorbs the first sip of any drink left within reach. Only the first. |
| 26 | The item collects static and delivers one tiny vengeful spark each winter morning. |
| 27 | Its color is slightly different in every painting or drawing made of it. |
| 28 | It vibrates near unmarked graves, faintly, like a held breath. |
| 29 | Birdsong pauses when it is drawn, out of professional respect. |
| 30 | It remembers being dropped and creaks accusingly near that spot ever after. |
| 31 | The item warms when its previous owner is mentioned by name. |
| 32 | In total darkness, it glows just enough to be unhelpful. |
| 33 | It smells of a campfire exactly one hour before rain. |
| 34 | Spiders build only symmetrical webs within ten feet of it. |
| 35 | The owner's name, whispered near it, sounds like a chord. |
| 36 | It leans. Stood upright anywhere, it settles at four degrees. Always four. |
| 37 | Ink spilled near it forms brief, flattering sketches of it before drying. |
| 38 | It is always dry. Lakes, storms, soup - always dry. |
| 39 | Once a year, on its forging day, it rings at dawn like a small bell. |
| 40 | It does not appear in the memories of people who met it briefly; they recall an umbrella. |
| 41 | Cats sit facing it, at a respectful distance, in shifts. |
| 42 | When pointed north it trembles slightly, like a dog told to stay. |
| 43 | The item polishes itself, but only while genuinely unobserved. |
| 44 | It picks favorites among the party and is warmer to the touch for them. |
| 45 | Its scratches heal, but scars from meaningful battles remain, arranged tastefully. |
| 46 | Held to the ear, it plays the muffled sounds of the workshop where it was made. |
| 47 | It disapproves of haggling and grows heavy in the hand during negotiations. |
| 48 | Every gem or stud on it counts as one eye; the party is being watched, fondly. |
| 49 | Sand near it arranges into concentric rings overnight. |
| 50 | It hates a specific, common word and buzzes when anyone says it. The party will find the word. |
| 51 | Bread sliced near it never goes stale that day. |
| 52 | It dreams. Left overnight, it is found turned to face east. |
| 53 | The item casts no shadow at noon, having presumably better things to do. |
| 54 | Former owners' faces appear briefly in polished surfaces nearby, nodding approval or wincing. |
| 55 | It counts. Tallies of everything it deems important appear as tiny notches that fade weekly. |
| 56 | Wine near it improves; ale near it takes offense and goes flat. |
| 57 | It is magnetic only to keys, and coy about it. |
| 58 | Songs sung near it stay in tune, whether the singer cooperates or not. |
| 59 | When the owner sleeps outdoors, it rotates slowly to face the nearest road, standing guard. |
| 60 | It has a rival: one other object in the owner's pack keeps ending up wedged beneath it. |
| 61 | Its inscription translates differently in every language, and each version is a compliment. |
| 62 | It flinches near cheap imitations of itself. |
| 63 | Rust on other items within a foot migrates to their least visible side. It has standards. |
| 64 | Once, someone cried on it; salt crystals still form on that spot each anniversary. |
| 65 | It prefers being carried on the left and works its way there through the day. |
| 66 | Struck in anger it sounds like a gong; in defense, like a bell; nobody can explain the difference. |
| 67 | It is haunted by the world's least ambitious ghost, who occasionally sighs contentedly. |
| 68 | Children can always find it, no matter how well it is hidden. They will not say how. |
| 69 | It grows imperceptibly. Records disagree with measurements. Measurements disagree with each other. |
| 70 | Its previous owner's to-do list is embossed inside, with one item unfinished. |
| 71 | Lightning within a mile bends one degree toward it, politely declining to commit. |
| 72 | It sweats before earthquakes, once per decade or so, so this is useless until it is not. |
| 73 | Bees treat it as a flower; this is occasionally beautiful and occasionally a problem. |
| 74 | Any glove, wrap or case made for it wears out in nine days. It wants to be held. |
| 75 | It despises being appraised and reads as worthless to any who ask its price. |
| 76 | On holidays it smells of a feast no one present has ever attended. |
| 77 | Its weight doubles in the temple of a god it dislikes. It dislikes exactly one god. |
| 78 | The item's reflection is always cleaner than the item. |
| 79 | It keeps time: tapped twice, it taps back the hour, close enough. |
| 80 | Held by a liar, it develops a visible smirk in its grain or filigree. |
| 81 | It is followed, at a distance of years, by letters addressed to its previous owners. |
| 82 | When the party argues, it grows dull and gray until someone apologizes. |
| 83 | It cannot abide an empty scabbard, holster or stand nearby, and topples toward any it finds. |
| 84 | Copper coins kept beside it turn heads-up overnight. |
| 85 | It once belonged to a saint, and knows it, and reminds people, somehow, constantly. |
| 86 | It refuses to be gifted: given away freely, it returns within a tenday. Sold, it stays sold, sulking. |
| 87 | It is warm when facing the nearest dragon, which so far has meant nothing. So far. |
| 88 | Its shadow arrives a half-second before it does through any doorway. |
| 89 | Water rings left by cups near it form tiny perfect maps of the local coastline. |
| 90 | Once per tenday it hops. Once. Half an inch. Never witnessed. |
| 91 | Mirrors show it three seconds into the past; this has never mattered and is deeply unsettling. |
| 92 | It smells of the sea to sailors, of soil to farmers, and of paper to scribes. |
| 93 | Its maker's ghost visits it annually, tuts about maintenance, and leaves. |
| 94 | Held aloft dramatically, it produces a faint, sourceless wind. It cannot be stopped from doing this. |
| 95 | It is fluent in blame: dropped, it lands pointing at whoever is at fault. |
| 96 | New owners dream its entire history on the first night; most remember only a color and a debt. |
| 97 | It preens near artists and will hold impossible angles of light for a portrait. |
| 98 | Nothing can write on it, but chalk near it writes better. |
| 99 | It is exactly as old as its current owner, according to every spell that has ever checked. |
| 100 | Roll twice more; the item has both quirks and is, frankly, a little much. |
