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d100

NPC Quirks

Habits, tics and traits that make any NPC memorable in seconds.

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NPC Quirks — 100 entries
d100Result
1Always speaks in a near-whisper, forcing everyone to lean in.
2Collects buttons and openly appraises yours mid-conversation.
3Refers to themselves in the third person, but only when nervous.
4Constantly polishes something: a coin, a badge, a single spoon.
5Laughs a beat too late at every joke, then far too long.
6Quotes their grandmother for every occasion; the quotes contradict each other.
7Is convinced they have met you before and will not be told otherwise.
8Ends every sentence with a small, satisfied nod.
9Keeps a live snail in their breast pocket and consults it on decisions.
10Never sits with their back to a window, and rearranges chairs to avoid it.
11Chews fennel seeds and offers them to everyone, twice.
12Uses grand titles for everyone: 'my lord baker', 'her excellency the stable girl'.
13Cannot start a task without cracking every knuckle in order.
14Wears a mourning band for a pet that died fifteen years ago.
15Corrects everyone's grammar, apologizing profusely while doing it.
16Hums sea shanties despite never having seen the sea.
17Counts coins by stacking them into little towers before paying.
18Keeps glancing at the door as if expecting someone specific.
19Introduces their weapon by name before introducing themselves.
20Has a firm, wet handshake and total confidence in it.
21Insists on paying for everything in exact change, slowly.
22Speaks to animals as equals and to nobles as animals.
23Smells faintly of a spice nobody can quite place.
24Writes down everything anyone says in a tiny, battered notebook.
25Claims every scar has the same story, told differently each time.
26Never says 'yes' - only 'we shall see', even to obvious things.
27Wears gloves indoors and eats with them on.
28Whistles through a gap in their teeth when thinking hard.
29Names every price in eggs first, then converts to coin.
30Blinks conspicuously rarely.
31Apologizes to furniture when bumping into it.
32Has memorized the local law code and cites paragraph numbers casually.
33Always stands exactly one step too close.
34Sniffs any coin before accepting it, and rejects one in ten.
35Keeps their hood up indoors 'because of drafts'.
36Talks with their hands so much that drinks nearby are in danger.
37Believes firmly in an ointment that fixes everything, and carries it.
38Refuses to say the name of the local river; calls it 'that one'.
39Wears seven rings and turns a specific one when lying.
40Greets everyone with a different, elaborate secret handshake they invented.
41Is aggressively proud of their handwriting and finds excuses to show it.
42Sings the last word of a sentence when in a good mood.
43Has strong opinions about soup and shares them unprompted.
44Repeats the last three words anyone says, quietly, like an echo.
45Never blows out a candle without saying a tiny farewell to it.
46Keeps a tally of every favor owed to them, sealed in wax.
47Wears their belt over their coat and will defend the choice.
48Calls every young person 'sprout' and every old person 'captain'.
49Cannot pass a mirror without straightening something.
50Chews on a wooden toothpick carved like a tiny sword.
51Describes distances only in 'days of walking with my knee'.
52Taps any doorframe twice before walking through.
53Openly narrates their own haggling: 'and now I act insulted'.
54Has an obviously fake accent that slips when startled.
55Feeds crumbs to birds mid-conversation without breaking eye contact.
56Refers to their spouse only as 'the administration'.
57Cries easily and freely, especially at good news.
58Cracks their neck before answering any hard question.
59Insists a rival merchant is behind everything, including the weather.
60Uses 'we' exclusively; nobody has ever seen the other person.
61Wears spectacles with one clearly plain glass lens.
62Recites a short blessing over every meal, weapon, and doorway.
63Is always slightly out of breath, even when sitting.
64Collects foreign curses and deploys them with scholarly precision.
65Draws little maps to answer any question, even 'how are you'.
66Keeps their coin purse inside a second, angrier-looking purse.
67Compliments strangers' boots as an icebreaker, always boots.
68Claims to be retired from a profession they clearly still practice.
69Snaps their fingers when remembering something, loudly, both hands.
70Refuses to whisper; their 'quiet voice' is a stage mutter.
71Always eats dessert first, citing mortality.
72Has named their wheelbarrow and speaks well of it.
73Interrupts themselves constantly with 'but that is another story'.
74Wears a flower matching the day of the week.
75Distrusts anyone who does not like dogs, and says so.
76Answers questions with questions, apologizing every time.
77Keeps exact count of how many times each person has laughed at their jokes.
78Folds anything foldable: napkins, letters, other people's maps.
79Stares into the middle distance mid-sentence, then resumes perfectly.
80Claims their left ear can hear lies; it is their right that twitches.
81Offers everyone tea, has never once actually had tea available.
82Ends negotiations by spitting in their palm; nobles find this distressing.
83Remembers everyone's name but assigns them the wrong professions.
84Speaks of the town's founding as if they had been there. They might have.
85Carries a chair leg 'from the old place' for luck.
86Practices their signature in the air during dull moments.
87Always positions themselves nearest the exit and denies it.
88Grades every sunset aloud; standards are exacting.
89Has a bell on their belt and jingles when startled, which is often.
90Quietly stacks anything unstacked on the table while talking.
91Talks to their coin purse to reassure it during purchases.
92Uses nautical terms for everything despite living inland: 'aft door', 'port stool'.
93Keeps pressing small useful gifts on people: string, nails, a raisin.
94Never finishes the last bite of any meal, 'for the house spirits'.
95Absolutely will not discuss cheese, and everyone knows not to ask.
96Introduces every story as 'a short one' - none are.
97Has perfect posture that becomes alarming when they finally slouch.
98Points with their chin, hands firmly in pockets.
99Memorizes one fact about each stranger and opens with it next meeting.
100Roll twice more; this NPC has both quirks, and they are related.