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d100

Tavern Events

Something is always happening when the party sits down for a drink.

Ready
Tavern Events — 100 entries
d100Result
1A bard begins a ballad about a recent deed of the party, with most details wrong.
2Two farmers argue loudly over whose turnip won the harvest fair; both turnips are present.
3The cook bursts from the kitchen chasing a cat that has stolen an entire trout.
4A hooded figure in the corner has been nursing the same drink for six hours.
5An arm-wrestling contest starts; the reigning champion is a stout grandmother.
6Someone left a baby basket by the fire with a note: 'back in ten minutes', an hour ago.
7A dwarf challenges the room: drinks are free for anyone who can out-sing him.
8The tavern dog, Biscuit, will not stop staring at one specific floorboard.
9A traveling merchant auctions a 'genuine wyvern egg' that is clearly painted stone.
10A round of drinks arrives at the party's table, sent by someone who has already left.
11The barkeep quietly asks a party member to taste a new stew and be honest.
12A courier stumbles in, exhausted, asking if anyone can read Elvish.
13Dice players in the corner are cheating each other simultaneously, and both know it.
14A local claims his cousin saw lights over the old mill again last night.
15The fireplace pops loudly and briefly burns green; only the party seems to notice.
16A halfling stands on a table and announces she is retiring from adventuring, effective now.
17Someone posted a new bounty on the notice board and misspelled the monster's name badly.
18A ship's crew celebrates a survived storm by buying the whole room a round.
19An old woman offers to read fortunes; she refuses to read one party member's palm.
20The serving lad drops a full tray, and the whole tavern applauds mercilessly.
21A wandering priest blesses each table, but skips one without explanation.
22Two nobles slum it in bad disguises; their 'commoner' accents are atrocious.
23A drinking song starts, and every verse adds a new name of a fallen local hero.
24The tavern cat drops a still-twitching coin purse at a party member's feet.
25A man sobs into his ale over a letter; the seal on it is from the royal court.
26Musicians strike up a reel; an unexpectedly agile old man dances everyone under the table.
27The barkeep rings a bell: 'Last keg of the summer ale! When it is gone, it is gone!'
28A ranger in the corner is quietly feeding a hawk pieces of her dinner.
29Someone has carved fresh initials into the party's table since they sat down.
30A guard patrol enters, scans the room, apologizes for the intrusion, and leaves fast.
31A very small dragonborn child is going table to table selling painted rocks. Business is good.
32The tavern's famous 'bottomless stew pot' runs empty for the first time in living memory.
33A tiefling wins a card game with a hand no one at the table can prove is impossible.
34An arm slams the bar: a stranger wants to buy the tavern, tonight, in gold.
35Someone tuned the house lute perfectly overnight, and the resident bard is deeply unsettled.
36A hunter shows off a pelt from a beast no one can identify. It smells of cold iron.
37The party overhears a whispered price for safe passage across the border, per head.
38A brewer begs patrons to try her experimental nettle beer. It is genuinely excellent.
39A drunk patron insists he used to adventure with one of the party members. He did not. Probably.
40Every candle in the room gutters at once as the door opens, but no one enters.
41The notice board has a new posting: a reward for the return of a stolen wedding cake.
42A gnome sets up a tiny puppet theater and performs the fall of an empire in nine minutes.
43Two rival caravan masters begin loudly poaching each other's guards across the room.
44The barkeep discreetly waters down the ale of a patron who has had enough, with the ease of long practice.
45A young couple asks the loudest table to please keep it down; the loudest table adopts them instead.
46A trapdoor behind the bar is opened for a delivery; the cellar below is much deeper than it should be.
47An off-duty executioner drinks alone; the stool beside him stays empty all night.
48A patron pays with a coin from a kingdom that has not existed for four hundred years.
49The tavern parrot recites a string of numbers, and one merchant abruptly leaves.
50A militia sergeant recruits for a night watch; pay is bad, but she throws in breakfast.
51Someone's pet mimic incident from last year is retold, again, with the burn marks pointed out.
52A storm knocks out the shutters; the whole room works together to rescue the dartboard first.
53The kitchen announces free bread ends for anyone who can bring firewood before dark.
54A masked patron tips extravagantly and asks the barkeep to simply pretend they were never here.
55A dwarf funeral party arrives to drink the departed's tab dry, as written in the will.
56Local kids press their faces to the window until the cook chases them off with a ladle, then sneaks them pies.
57A wizard's unattended drink slowly stirs itself. The wizard is asleep.
58The dartboard's bullseye has been stolen. The prime suspect is a magpie with a known record.
59A stranger buys the oldest patron a drink and asks him to talk about the town 'before'.
60An arm-wrestling table collapses mid-match, and both contestants claim victory forever.
61The bard passes a hat 'for the orphanage'; the barkeep confirms, surprisingly, that it is legitimate.
62A cloaked figure asks the barkeep for 'the usual', though no one has ever seen them before.
63Tonight only: the cook's legendary firepepper chili. A waiver must be signed.
64A ratcatcher displays tonight's haul and is paid by the tail, to general applause.
65Someone challenges the party's most intimidating member to darts. Loser sings.
66The town clerk works through a stack of papers in the corner, stamping each with visible hatred.
67A soaked messenger arrives with news that the bridge is out, stranding everyone until morning.
68A retired knight tells war stories; the details change with every ale, growing sadder and truer.
69The tavern runs a lottery for a smoked ham. There is one ticket unaccounted for.
70A patron quietly slides a folded note under the party's door key at the bar.
71A washed-up prizefighter offers lessons in the yard for a copper a swing.
72The house special tonight is named after a party member. No one will say why.
73Every mug in the room briefly frosts over; the barkeep pointedly does not comment.
74A caravan guard recounts, shaking, what the wolves outside town did NOT do. They just watched.
75The bard's love ballad accidentally names a patron's secret sweetheart. Chaos.
76A monk breaks a drinking record without saying a single word, bows, and leaves.
77A merchant tries to pay her tab with 'exposure to her wealthy clientele'. The barkeep is unmoved.
78The party's table wobbles; under one leg is a folded, sealed letter addressed to no one.
79A goblin in a tiny waistcoat enters, sits properly at the bar, and orders warm milk. The barkeep serves him like a regular.
80A birthday is announced, and tavern law demands the honoree stand on the bar for one song.
81A patrol drags in a captured highwayman who cheerfully greets half the room by name.
82The stew tonight tastes better than usual. Noticeably. Suspiciously.
83A hedge witch sells charms by the door; hers is the only dry cloak in the room.
84Two bards begin a duel of escalating insults in perfect meter. Bets are taken.
85An apprentice smith shows off her first sword to the room. It is bad. The room is kind.
86The tavern's founding charter is read aloud, as it is every year, including the clause about the goat.
87A traveler asks too many casual questions about the town's night watch schedule.
88A weeping man is gently ejected; he keeps insisting the tavern was not here yesterday.
89The kitchen cat has kittens behind the ale barrels, and all commerce stops for an hour.
90An overloaded pack mule outside finally sits down, and its owner concedes, ordering two hay bales and an ale.
91A scarred mercenary buys the party a round and says only: 'For the road you are about to take.'
92The candles burn low and someone begins a ghost story that names a real, local house.
93A halfling matriarch inspects the premises; the barkeep sweats. She nods once. Relief.
94Someone has chalked a crude but accurate map of the local caves on the privy wall.
95The last patron of the night pays for a room, walks upstairs, and is not there in the morning.
96A festival float is being built in the yard; volunteers are conscripted with free cider.
97The barkeep flips the party's coin, studies it, and asks where exactly they got it.
98At midnight, everyone raises a glass to 'absent friends' without being prompted, all at once.
99A regular quietly checkmates the town's chess champion using a set that is missing its white king.
100Roll twice more on this table; both things happen at the same time.