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Magic Item

The Glimmerquiver

Living Ammunition (Attuned), Uncommon (Requires Attunement)

A quiver grown of soft cap-flesh that fruits its own glowing arrows overnight. Attuned, not bonded — one attunement slot, no Communion cost. Ammunition drawn from it dissolves into spores one minute after it leaves the quiver, so it can't be hoarded, and the quiver refills to full when you finish a Long Rest. Its arrows are magical.

Seed. After you finish a Long Rest, the quiver holds 20 glimmer-arrows. An arrow drawn from it sheds Dim Light in a 5-foot radius in flight and while lodged in a target.

Sapling. Once on each of your turns when you hit with a glimmer-arrow, it bursts in a soft flare: the target sheds Dim Light and can't benefit from being invisible or heavily obscured until the start of your next turn.

Bloom. Once per Long Rest you can loose a seedshot: on a hit, it deals no extra damage but takes root, and at the start of each of the target's next three turns it takes 1d6 Poison damage as the spore-arrow blooms in the wound (a successful DC 15 Constitution save at the start of a turn ends it early).

Source: Sporebound

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