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Monster

Earth Elemental

CR
5 (XP 1,800)
Type
Elemental
AC
17
HP
147
Habitat
Planar

Large Elemental, Neutral

AC 17 Initiative -1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.

STR 20 +5 / +5DEX 8 -1 / -1CON 20 +5 / +5INT 5 -3 / -3WIS 10 +0 / +0CHA 5 -3 / -3

Vulnerabilities Thunder
Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

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