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Monster

Ghast

CR
2 (XP 450)
Type
Undead
AC
13
HP
36
Habitat
Urban

Medium Undead, Chaotic Evil

AC 13 Initiative +3 (13)
HP 36 (8d8)
Speed 30 ft.

STR 16 +3 / +3DEX 17 +3 / +3CON 10 +0 / +0INT 11 +0 / +0WIS 10 +0 / +2CHA 8 -1 / -1

Resistances Necrotic
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

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