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Monster

Giant Octopus

CR
1 (XP 200)
Type
Beast
AC
11
HP
45
Habitat
Coastal, Underwater

Large Beast, Unaligned

AC 11 Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., Swim 60 ft.

STR 17 +3 / +3DEX 13 +1 / +1CON 13 +1 / +1INT 5 -3 / -3WIS 10 +0 / +0CHA 4 -3 / -3

Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

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