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Monster

Giant Seahorse

CR
1/2 (XP 100)
Type
Beast
AC
14
HP
16
Habitat
Forest, Grassland

Large Beast, Unaligned

AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.

STR 15 +2 / +2DEX 12 +1 / +1CON 11 +0 / +0INT 2 -4 / -4WIS 12 +1 / +1CHA 5 -3 / -3

Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

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