- CR
- 1/2 (XP 100)
- Type
- Beast
- AC
- 14
- HP
- 16
- Habitat
- Forest, Grassland
Large Beast, Unaligned
AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
STR 15 +2 / +2DEX 12 +1 / +1CON 11 +0 / +0INT 2 -4 / -4WIS 12 +1 / +1CHA 5 -3 / -3
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
