The gnawcap is vermin: a cat-sized scavenger with a hard cap-carapace, forever chewing at hearthcap stores and gnawing the mortar of grown walls. They swarm where food is careless and flee from open flame.
- CR
- 1/8 (XP 25)
- Type
- Beast
- AC
- 12
- HP
- 9
- Habitat
- Mycelial Deep
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 9 (2d6 + 2)
Speed 30 ft., climb 20 ft., burrow 5 ft.
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The gnawcap has Advantage on an attack roll against a creature if at least one of the gnawcap's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Keen Smell. The gnawcap has Advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
