Skip to content
BETANew tools land regularly — feedback is always welcome.Feedback welcome.
Monster

Ice Mephit

CR
1/2 (XP 100)
Type
Elemental
AC
11
HP
21
Habitat
Arctic

Small Elemental, Neutral Evil

AC 11 Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.

STR 7 -2 / -2DEX 13 +1 / +1CON 10 +0 / +0INT 9 -1 / -1WIS 11 +0 / +0CHA 12 +1 / +1

Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

← All monstersRun a fight →