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Monster

Merfolk Skirmisher

CR
1/8 (XP 25)
Type
Elemental
AC
11
HP
11
Habitat
Coastal, Underwater

Medium Elemental, Neutral

AC 11 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.

STR 10 +0 / +0DEX 13 +1 / +1CON 12 +1 / +1INT 11 +0 / +0WIS 14 +2 / +2CHA 12 +1 / +1

Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

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