The myconid warden is the guardian of the circle, its cap hardened into a shield-broad shell and its arms grown into living polearms. Wardens are slow to rouse and impossible to hurry, and they hold a threatened garden the way a wall holds a flood.
- CR
- 1 (XP 200)
- Type
- Plant
- AC
- 15
- HP
- 45
- Habitat
- Mycelial Deep
Medium Plant, Typically Lawful Neutral
AC 15 Initiative +0 (10)
HP 45 (7d8 + 14)
Speed 20 ft.
Resistances Poison
Senses Blindsight 30 ft.; Passive Perception 12
Languages understands Sporesung but can't speak
CR 1 (XP 200; PB +2)
Traits
Sun Sickness. While in sunlight, the warden has Disadvantage on ability checks, attack rolls, and Constitution saving throws.
Rapport Spores. The warden emits spores in a 10-foot Emanation. It and any creature in that area can communicate telepathically with one another while both remain in the area.
Actions
Multiattack. The warden makes two Cap-Glaive attacks.
Cap-Glaive. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2) Slashing damage.
Reactions
Rooted Guard. Trigger: A creature the warden can see within 10 feet targets an ally with an attack. Response: The warden imposes Disadvantage on that attack roll as spore-vines rise between the attacker and its target.
