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Monster

Myconid Warden

The myconid warden is the guardian of the circle, its cap hardened into a shield-broad shell and its arms grown into living polearms. Wardens are slow to rouse and impossible to hurry, and they hold a threatened garden the way a wall holds a flood.

CR
1 (XP 200)
Type
Plant
AC
15
HP
45
Habitat
Mycelial Deep

Medium Plant, Typically Lawful Neutral

AC 15 Initiative +0 (10)
HP 45 (7d8 + 14)
Speed 20 ft.

STR 15 +2 / +2DEX 10 +0 / +0CON 14 +2 / +4INT 10 +0 / +0WIS 14 +2 / +4CHA 10 +0 / +0

Resistances Poison
Senses Blindsight 30 ft.; Passive Perception 12
Languages understands Sporesung but can't speak
CR 1 (XP 200; PB +2)

Traits

Sun Sickness. While in sunlight, the warden has Disadvantage on ability checks, attack rolls, and Constitution saving throws.

Rapport Spores. The warden emits spores in a 10-foot Emanation. It and any creature in that area can communicate telepathically with one another while both remain in the area.

Actions

Multiattack. The warden makes two Cap-Glaive attacks.

Cap-Glaive. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2) Slashing damage.

Reactions

Rooted Guard. Trigger: A creature the warden can see within 10 feet targets an ally with an attack. Response: The warden imposes Disadvantage on that attack roll as spore-vines rise between the attacker and its target.

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