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Monster

Ogre Zombie

CR
2 (XP 450)
Type
Undead
AC
8
HP
85
Habitat
Hill, Grassland

Large Undead, Neutral Evil

AC 8 Initiative -2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.

STR 19 +4 / +4DEX 6 -2 / -2CON 18 +4 / +4INT 3 -4 / -4WIS 6 -2 / +0CHA 5 -3 / -3

Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can't speak
CR 2 (XP 450; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

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