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Monster

Sahuagin Warrior

CR
1/2 (XP 100)
Type
Fiend
AC
12
HP
22
Habitat
Coastal, Underwater

Medium Fiend, Lawful Evil

AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.

STR 13 +1 / +1DEX 11 +0 / +0CON 12 +1 / +1INT 12 +1 / +1WIS 13 +1 / +1CHA 9 -1 / -1

Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

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