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Monster

Troll Limb

CR
1/2 (XP 100)
Type
Giant
AC
13
HP
14
Habitat
Hill, Grassland

Small Giant, Chaotic Evil

AC 13 Initiative +1 (11)
HP 14 (4d6)
Speed 20 ft.

STR 18 +4 / +4DEX 12 +1 / +1CON 10 +0 / +0INT 1 -5 / -5WIS 9 -1 / -1CHA 1 -5 / -5

Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

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