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Monster

Weeping Rot

The weeping rot is what the Blight leaves where it has fed to the bone: a slow slick of dissolving fungus that flows through drowned Suppuratehold, wearing the spores of everything it has eaten. It does not hunt so much as spread, and everything it touches begins, slowly, to weep.

CR
3 (XP 700)
Type
Ooze
AC
8
HP
76
Habitat
Mycelial Deep

Large Ooze, Unaligned

AC 8 Initiative -2 (8)
HP 76 (8d10 + 32)
Speed 20 ft., climb 20 ft.

STR 16 +3 / +3DEX 6 -2 / -2CON 18 +4 / +4INT 1 -5 / -5WIS 6 -2 / -2CHA 1 -5 / -5

Resistances Acid
Immunities Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 3 (XP 700; PB +2)

Traits

Amorphous. The rot can move through a space as narrow as 1 inch without spending extra movement to do so.

Blight Spores. At the start of each of the rot's turns, each creature in a 10-foot Emanation makes a DC 14 Constitution saving throw. Failure: 3 (1d6) Poison damage. A creature bonded to a symbiote that fails this save must also make a Communion saving throw (see Chapter 5).

Actions

Pseudopod. Melee Attack Roll: +5, reach 10 ft. Hit: 13 (3d6 + 3) Bludgeoning damage plus 5 (2d4) Necrotic damage. If the target is wearing nonmagical metal armor, that armor takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.

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