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Monster

Winter Wolf

CR
3 (XP 700)
Type
Monstrosity
AC
13
HP
75
Habitat
Arctic

Large Monstrosity, Neutral Evil

AC 13 Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.

STR 18 +4 / +4DEX 13 +1 / +1CON 14 +2 / +2INT 7 -2 / -2WIS 12 +1 / +1CHA 8 -1 / -1

Skills Perception +5, Stealth +5

Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

CR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

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