- CR
- 3 (XP 700)
- Type
- Monstrosity
- AC
- 13
- HP
- 75
- Habitat
- Arctic
Large Monstrosity, Neutral Evil
AC 13 Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.
STR 18 +4 / +4DEX 13 +1 / +1CON 14 +2 / +2INT 7 -2 / -2WIS 12 +1 / +1CHA 8 -1 / -1
Skills Perception +5, Stealth +5
Immunities Cold
Senses Passive Perception 15
Languages Common, Giant
CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
