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Monster

Zombie

CR
1/4 (XP 50)
Type
Undead
AC
8
HP
15
Habitat
Urban

Medium Undead, Neutral Evil

AC 8 Initiative -2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.

STR 13 +1 / +1DEX 6 -2 / -2CON 16 +3 / +3INT 3 -4 / -4WIS 6 -2 / +0CHA 5 -3 / -3

Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can't speak
CR 1/4 (XP 50; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

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