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Magic Item

Cold Bellows

Wondrous item, common

The bellows have 3 charges and regain all of them at dawn. As an action, work them at a fire within 5 feet and expend 1 charge: a nonmagical open flame no larger than a campfire goes out, and the embers left behind are cold enough to take up in the hand at once. A torch or lamp so treated cannot be lit again for 1 minute.

The air from the nozzle is cold in any weather. Held to a wound it does nothing. Held to hot metal it fixes the colour, which is the work the tool was made for.

Source: Provenance — The Quist Sale

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