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Monster

Bandit Captain

CR
2 (XP 450)
Type
Humanoid
AC
15
HP
52
Habitat
Urban

Medium or Small Humanoid, Neutral

AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.

STR 15 +2 / +4DEX 16 +3 / +5CON 14 +2 / +2INT 14 +2 / +2WIS 11 +0 / +2CHA 14 +2 / +2

Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

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