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Monster

Copper Dragon Wyrmling

CR
1 (XP 200)
Type
Dragon
AC
16
HP
22
Habitat
Hill

Medium Dragon (Metallic), Chaotic Good

AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.

STR 15 +2 / +2DEX 12 +1 / +3CON 13 +1 / +1INT 14 +2 / +2WIS 11 +0 / +2CHA 13 +1 / +1

Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

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