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Monster

Cultist Fanatic

CR
2 (XP 450)
Type
Humanoid
AC
13
HP
44
Habitat
Urban

Medium or Small Humanoid, Neutral

AC 13 Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.

STR 11 +0 / +0DEX 14 +2 / +2CON 12 +1 / +1INT 10 +0 / +0WIS 14 +2 / +4CHA 13 +1 / +1

Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
 At Will: Light, Thaumaturgy
 2/Day: Command
 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

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