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Monster

Crocodile

CR
1/2 (XP 100)
Type
Beast
AC
12
HP
13
Habitat
Swamp

Large Beast, Unaligned

AC 12 Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.

STR 15 +2 / +2DEX 10 +0 / +0CON 13 +1 / +3INT 2 -4 / -4WIS 10 +0 / +0CHA 5 -3 / -3

Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

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