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Monster

Drowned Chorus-Node

Where Suppuratehold drowned, the Blight grew a drowned chorus-node: a bloated bloom of fused throats sunk in the flood-water, the Pale Chorus made into flesh and architecture at once. It sings the whole dead city's grief in one endless hymn, and every voice in the Bruise for a mile answers.

CR
7 (XP 2,900)
Type
Aberration
AC
15
HP
149
Habitat
Mycelial Deep

Large Aberration, Chaotic Evil

AC 15 Initiative -1 (9)
HP 149 (13d10 + 78)
Speed 10 ft., swim 30 ft.

STR 18 +4 / +4DEX 8 -1 / -1CON 22 +6 / +9INT 14 +2 / +2WIS 16 +3 / +3CHA 18 +4 / +7

Resistances Necrotic
Immunities Poison, Psychic; Charmed, Frightened, Prone
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 13
Languages Deep Speech; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)

Traits

Amphibious. The chorus-node can breathe air and water.

Chorus-Linked. The chorus-node shares what it senses with every creature of the Pale Chorus within 5 miles and can command lesser voices within that range as a free action on its turn.

Actions

Multiattack. The chorus-node makes two Spore Tendril attacks.

Spore Tendril. Melee Attack Roll: +7, reach 15 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage.

Drowning Hymn (Recharge 5–6). Constitution Saving Throw: DC 15, each creature the chorus-node chooses in a 60-foot Emanation. Failure: 18 (4d8) Psychic damage, and the target has the Charmed condition until the end of its next turn. A creature bonded to a symbiote that fails also makes a Communion saving throw (see Chapter 5). Success: Half damage only, and the target isn't Charmed.

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