Where Suppuratehold drowned, the Blight grew a drowned chorus-node: a bloated bloom of fused throats sunk in the flood-water, the Pale Chorus made into flesh and architecture at once. It sings the whole dead city's grief in one endless hymn, and every voice in the Bruise for a mile answers.
- CR
- 7 (XP 2,900)
- Type
- Aberration
- AC
- 15
- HP
- 149
- Habitat
- Mycelial Deep
Large Aberration, Chaotic Evil
AC 15 Initiative -1 (9)
HP 149 (13d10 + 78)
Speed 10 ft., swim 30 ft.
Resistances Necrotic
Immunities Poison, Psychic; Charmed, Frightened, Prone
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 13
Languages Deep Speech; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Traits
Amphibious. The chorus-node can breathe air and water.
Chorus-Linked. The chorus-node shares what it senses with every creature of the Pale Chorus within 5 miles and can command lesser voices within that range as a free action on its turn.
Actions
Multiattack. The chorus-node makes two Spore Tendril attacks.
Spore Tendril. Melee Attack Roll: +7, reach 15 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage.
Drowning Hymn (Recharge 5–6). Constitution Saving Throw: DC 15, each creature the chorus-node chooses in a 60-foot Emanation. Failure: 18 (4d8) Psychic damage, and the target has the Charmed condition until the end of its next turn. A creature bonded to a symbiote that fails also makes a Communion saving throw (see Chapter 5). Success: Half damage only, and the target isn't Charmed.
