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Monster

Drowned Continuant

The drowned continuant is a funeral gone wrong. When a “continued” one is folded into the Weave beneath the Mourning Glass and the rite fails, sometimes it climbs back out — cold, grieving, and hollow, dressed in the black water that would not keep it.

CR
4 (XP 1,100)
Type
Undead
AC
14
HP
75
Habitat
Mycelial Deep

Medium Undead, Neutral Evil

AC 14 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.

STR 16 +3 / +3DEX 14 +2 / +2CON 16 +3 / +3INT 10 +0 / +0WIS 13 +1 / +3CHA 16 +3 / +5

Resistances Necrotic
Immunities Cold, Poison; Frightened, Grappled, Poisoned, Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages understands the languages it knew in life but can't speak
CR 4 (XP 1,100; PB +2)

Traits

Cold Grief. A creature that starts its turn within 5 feet of the continuant makes a DC 13 Constitution saving throw or takes 3 (1d6) Cold damage.

Actions

Multiattack. The continuant makes two Drowning Grasp attacks.

Drowning Grasp. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Cold damage plus 5 (2d4) Necrotic damage.

Mourning Wail (Recharge 5–6). Wisdom Saving Throw: DC 13, each creature in a 30-foot Cone. Failure: 9 (2d8) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.

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