The drowned continuant is a funeral gone wrong. When a “continued” one is folded into the Weave beneath the Mourning Glass and the rite fails, sometimes it climbs back out — cold, grieving, and hollow, dressed in the black water that would not keep it.
- CR
- 4 (XP 1,100)
- Type
- Undead
- AC
- 14
- HP
- 75
- Habitat
- Mycelial Deep
Medium Undead, Neutral Evil
AC 14 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
Resistances Necrotic
Immunities Cold, Poison; Frightened, Grappled, Poisoned, Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages understands the languages it knew in life but can't speak
CR 4 (XP 1,100; PB +2)
Traits
Cold Grief. A creature that starts its turn within 5 feet of the continuant makes a DC 13 Constitution saving throw or takes 3 (1d6) Cold damage.
Actions
Multiattack. The continuant makes two Drowning Grasp attacks.
Drowning Grasp. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Cold damage plus 5 (2d4) Necrotic damage.
Mourning Wail (Recharge 5–6). Wisdom Saving Throw: DC 13, each creature in a 30-foot Cone. Failure: 9 (2d8) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.
