Skip to content
BETANew tools land regularly — feedback is always welcome.Feedback welcome.
Monster

Ghoul

CR
1 (XP 200)
Type
Undead
AC
12
HP
22
Habitat
Urban

Medium Undead, Chaotic Evil

AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft.

STR 13 +1 / +1DEX 15 +2 / +2CON 10 +0 / +0INT 7 -2 / -2WIS 10 +0 / +0CHA 6 -2 / -2

Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)

Actions

Multiattack. The ghoul makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

← All monstersRun a fight →