- CR
- 1/2 (XP 100)
- Type
- Fiend
- AC
- 15
- HP
- 27
- Habitat
- Hill, Grassland
Medium Fiend, Chaotic Evil
AC 15 Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
STR 14 +2 / +2DEX 12 +1 / +1CON 11 +0 / +0INT 6 -2 / -2WIS 10 +0 / +0CHA 7 -2 / -2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
