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Monster

Gnoll Warrior

CR
1/2 (XP 100)
Type
Fiend
AC
15
HP
27
Habitat
Hill, Grassland

Medium Fiend, Chaotic Evil

AC 15 Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.

STR 14 +2 / +2DEX 12 +1 / +1CON 11 +0 / +0INT 6 -2 / -2WIS 10 +0 / +0CHA 7 -2 / -2

Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

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