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Monster

Goblin Boss

CR
1 (XP 200)
Type
Fey
AC
17
HP
21
Habitat
Hill, Grassland

Small Fey (Goblinoid), Chaotic Neutral

AC 17 Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.

STR 10 +0 / +0DEX 15 +2 / +2CON 10 +0 / +0INT 10 +0 / +0WIS 8 -1 / -1CHA 10 +0 / +0

Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

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