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Monster

Goblin Minion

CR
1/8 (XP 25)
Type
Fey
AC
12
HP
7
Habitat
Hill, Grassland

Small Fey (Goblinoid), Chaotic Neutral

AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.

STR 8 -1 / -1DEX 15 +2 / +2CON 10 +0 / +0INT 10 +0 / +0WIS 8 -1 / -1CHA 8 -1 / -1

Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

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