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Monster

Goblin Warrior

CR
1/4 (XP 50)
Type
Fey
AC
15
HP
10
Habitat
Hill, Grassland

Small Fey (Goblinoid), Chaotic Neutral

AC 15 Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.

STR 8 -1 / -1DEX 15 +2 / +2CON 10 +0 / +0INT 10 +0 / +0WIS 8 -1 / -1CHA 8 -1 / -1

Skills Stealth +6
Gear Leather Armor, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)

Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

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