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Monster

Knight

CR
3 (XP 700)
Type
Humanoid
AC
18
HP
52
Habitat
Urban

Medium or Small Humanoid, Neutral

AC 18 Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.

STR 16 +3 / +3DEX 11 +0 / +0CON 14 +2 / +4INT 11 +0 / +0WIS 11 +0 / +2CHA 15 +2 / +2

Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

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