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Monster

Reef Shark

CR
1/2 (XP 100)
Type
Beast
AC
12
HP
22
Habitat
Coastal, Underwater

Medium Beast, Unaligned

AC 12 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.

STR 14 +2 / +2DEX 15 +2 / +2CON 13 +1 / +1INT 1 -5 / -5WIS 10 +0 / +0CHA 4 -3 / -3

Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

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