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Monster

Magmin

CR
1/2 (XP 100)
Type
Elemental
AC
14
HP
13
Habitat
Planar

Small Elemental, Chaotic Neutral

AC 14 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.

STR 7 -2 / -2DEX 15 +2 / +2CON 12 +1 / +1INT 8 -1 / -1WIS 11 +0 / +0CHA 10 +0 / +0

Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

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