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Monster

Minotaur of Baphomet

CR
3 (XP 700)
Type
Monstrosity
AC
14
HP
85
Habitat
Forest, Underdark

Large Monstrosity, Chaotic Evil

AC 14 Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.

STR 18 +4 / +4DEX 11 +0 / +0CON 16 +3 / +3INT 6 -2 / -2WIS 16 +3 / +3CHA 9 -1 / -1

Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

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