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Monster

Minotaur Skeleton

CR
2 (XP 450)
Type
Undead
AC
12
HP
45
Habitat
Urban

Large Undead, Lawful Evil

AC 12 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.

STR 18 +4 / +4DEX 11 +0 / +0CON 15 +2 / +2INT 6 -2 / -2WIS 8 -1 / -1CHA 5 -3 / -3

Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can't speak
CR 2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

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