Skip to content
BETANew tools land regularly — feedback is always welcome.Feedback welcome.
Monster

Mote-Sprite

A mote-sprite is barely a creature at all: a loose knot of luminous spores that has drifted long enough to acquire a dim, patient will. They gather where the Weave is warm and scatter at loud noise, and Velvetfields children keep them in gourds as living lanterns.

CR
0 (XP 10)
Type
Plant
AC
12
HP
5
Habitat
Mycelial Deep

Tiny Plant, Unaligned

AC 12 Initiative +2 (12)
HP 5 (2d4)
Speed 5 ft., fly 30 ft. (hover)

STR 1 -5 / -5DEX 15 +2 / +2CON 10 +0 / +0INT 2 -4 / -4WIS 12 +1 / +1CHA 6 -2 / -2

Resistances Radiant
Senses Blindsight 30 ft.; Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)

Traits

Mote Light. The sprite sheds Dim Light in a 5-foot radius. As a Bonus Action, it can brighten this to Bright Light for 5 feet and Dim Light for another 5 feet, or dim it out entirely.

Feeble. The sprite drifts on the currents of the Weave. It has Disadvantage on Strength and Constitution saving throws against effects that would move or scatter it.

Actions

Draining Glow. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Radiant damage, and the sprite's own light dims for 1 round.

← All monstersRun a fight →