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Monster

Stone Golem

CR
10 (XP 5,900)
Type
Construct
AC
18
HP
220
Habitat
Urban

Large Construct, Unaligned

AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.

STR 22 +6 / +6DEX 9 -1 / -1CON 20 +5 / +5INT 3 -4 / -4WIS 11 +0 / +0CHA 1 -5 / -5

Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can't speak
CR 10 (XP 5,900; PB +4)

Traits

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

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