Skip to content
BETANew tools land regularly — feedback is always welcome.Feedback welcome.
Monster

Priest

CR
2 (XP 450)
Type
Humanoid
AC
13
HP
38
Habitat
Urban

Medium or Small Humanoid (Cleric), Neutral

AC 13 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.

STR 16 +3 / +3DEX 10 +0 / +0CON 12 +1 / +1INT 13 +1 / +1WIS 16 +3 / +3CHA 13 +1 / +1

Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
 At Will: Light, Thaumaturgy
 1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

← All monstersRun a fight →