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Monster

Priest Acolyte

CR
1/4 (XP 50)
Type
Humanoid
AC
13
HP
11
Habitat
Urban

Medium or Small Humanoid (Cleric), Neutral

AC 13 Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 30 ft.

STR 14 +2 / +2DEX 10 +0 / +0CON 12 +1 / +1INT 10 +0 / +0WIS 14 +2 / +2CHA 11 +0 / +0

Skills Medicine +4, Religion +2
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 12
Languages Common
CR 1/4 (XP 50; PB +2)

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
 At Will: Light, Thaumaturgy

Bonus Actions

Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

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