Skip to content
BETANew tools land regularly — feedback is always welcome.Feedback welcome.
Monster

Silent Servant of the Quist House

Condition: excellent. The wax of the faces has been renewed lately and not by this house. The left cuff of the fourth figure is scorched through to the oak, and the burn is old.

Plate 82. Six silent servants, being fixtures, not offered; ranked in the passage at Kolkgracht 14 as they were found, the street door behind them, the sixth turned a little out of the rank.

[in pencil] They were never his servants. They were the last inventory he took.

CR
2 (XP 450)
Type
Construct
AC
15
HP
45
Habitat
Velhagen

Medium Construct, Unaligned

AC 15 Initiative +0 (10)
HP 45 (6d8 + 18)
Speed 30 ft.

STR 16 +3 / +3DEX 10 +0 / +0CON 16 +3 / +3INT 6 -2 / -2WIS 12 +1 / +1CHA 5 -3 / -3

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
CR 2 (XP 450; PB +2)
Immunities poison, psychic damage; charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages understands the speech of the household it serves; does not speak, and cannot be made to

Traits

Immutable Form. The servant is immune to any effect that would alter its form.

Inventory. When the servant touches an object it can lift, it knows from then on where that object is, in what building and on what floor, at any distance, until the object is destroyed or the servant is. Nothing short of the destruction of one or the other ends this, and the servant gives up the knowledge to no question, being unable to answer one.

Order of the House. The servant does not defend the house, its owner, or its contents against theft, and will hand a thing to a thief who asks for it civilly. It defends the arrangement of the house. Fighting, spilling, breaking, or moving furniture in a room the servants keep brings all six of them to that room within a minute, and they set the room to rights while the matter is still going on.

Actions

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (2d6 + 3) bludgeoning damage. The servant uses this attack only against a creature that has struck it, and stops using it the moment that creature is prone, restrained, or outside the door.

Set in Place. The servant grapples one Medium or smaller creature within 5 ft. (escape DC 13) and carries it at half speed to the place the order of the house assigns it — a chair, the passage, the street door, the cellar stair — and sets it down there, upright, and lets go. While carrying a creature it makes no attacks and defends itself with none.

← All monstersRun a fight →