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Monster

Specter

CR
1 (XP 200)
Type
Undead
AC
12
HP
22
Habitat
Urban

Medium Undead, Chaotic Evil

AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Fly 50 ft. (hover)

STR 1 -5 / -5DEX 14 +2 / +2CON 11 +0 / +0INT 10 +0 / +0WIS 10 +0 / +0CHA 11 +0 / +0

Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can't speak
CR 1 (XP 200; PB +2)

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

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