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BETANew tools land regularly — feedback is always welcome.Feedback welcome.
CR
1 (XP 200)
Type
Humanoid
AC
12
HP
27
Habitat
Urban

Medium or Small Humanoid, Neutral

AC 12 Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.

STR 10 +0 / +0DEX 15 +2 / +2CON 10 +0 / +0INT 12 +1 / +1WIS 14 +2 / +2CHA 16 +3 / +3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves' Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

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