A sporewight is a corpse the Blight raised with more care than it spends on a spore-zombie: the fungus threads the sinews rather than merely filling the skin, and what walks is quick, deliberate, and hungry. Cut one down and the caps it has grown inside its ribs rupture at once, sowing the ground with the next.
- CR
- 2 (XP 450)
- Type
- Undead
- AC
- 13
- HP
- 75
- Habitat
- Mycelial Deep
Medium Undead, Neutral Evil
AC 13 Initiative +1 (11)
HP 75 (10d8 + 30)
Speed 30 ft.
Resistances Necrotic
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages understands the languages it knew in life but can't speak
CR 2 (XP 450; PB +2)
Traits
Blight-Touched. When a creature bonded to a symbiote takes Necrotic damage from the sporewight, that creature must make a Communion saving throw (see Chapter 5) as though it had been exposed to blight.
Actions
Multiattack. The sporewight makes two Rotting Claw attacks.
Rotting Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 3 (1d6) Necrotic damage.
Reactions
Spore Burst. Trigger: The sporewight is reduced to 0 Hit Points. Response: Each creature in a 10-foot Emanation makes a DC 13 Constitution saving throw. Failure: 7 (2d6) Poison damage, and the creature has the Poisoned condition until the end of its next turn. Success: Half damage only.
