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Monster

Sporewight

A sporewight is a corpse the Blight raised with more care than it spends on a spore-zombie: the fungus threads the sinews rather than merely filling the skin, and what walks is quick, deliberate, and hungry. Cut one down and the caps it has grown inside its ribs rupture at once, sowing the ground with the next.

CR
2 (XP 450)
Type
Undead
AC
13
HP
75
Habitat
Mycelial Deep

Medium Undead, Neutral Evil

AC 13 Initiative +1 (11)
HP 75 (10d8 + 30)
Speed 30 ft.

STR 15 +2 / +2DEX 13 +1 / +1CON 16 +3 / +3INT 6 -2 / -2WIS 10 +0 / +0CHA 8 -1 / -1

Resistances Necrotic
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages understands the languages it knew in life but can't speak
CR 2 (XP 450; PB +2)

Traits

Blight-Touched. When a creature bonded to a symbiote takes Necrotic damage from the sporewight, that creature must make a Communion saving throw (see Chapter 5) as though it had been exposed to blight.

Actions

Multiattack. The sporewight makes two Rotting Claw attacks.

Rotting Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 3 (1d6) Necrotic damage.

Reactions

Spore Burst. Trigger: The sporewight is reduced to 0 Hit Points. Response: Each creature in a 10-foot Emanation makes a DC 13 Constitution saving throw. Failure: 7 (2d6) Poison damage, and the creature has the Poisoned condition until the end of its next turn. Success: Half damage only.

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