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Monster

Suppuratehold Rotmother

Beneath the drowned myconid city of Suppuratehold squats the thing that drowned it: a Huge blight-womb of a hundred grafted gills, bloated and patient, that births the Weeping Front's endless spawn one wet bloom at a time. She does not hunt. She waits, and grows, and lets the war come to her.

CR
14 (XP 11,500)
Type
Aberration
AC
16
HP
276
Habitat
Mycelial Deep

Huge Aberration (Blight), Neutral Evil

AC 16 Initiative +0 (10)
HP 276 (24d12 + 120)
Speed 20 ft., swim 40 ft.

STR 18 +4 / +4DEX 10 +0 / +0CON 20 +5 / +10INT 12 +1 / +1WIS 16 +3 / +8CHA 15 +2 / +2

Skills Perception +8
Resistances Necrotic
Immunities Poison; Blinded, Poisoned
Senses Blindsight 120 ft.; Passive Perception 18
Languages Deep Speech; telepathy 120 ft.
CR 14 (XP 11,500; PB +5)

Traits

Blight Aura. Emanation. At the start of each of the Rotmother's turns, each creature in a 20-foot Emanation around her makes a Constitution Saving Throw: DC 18. Failure: 10 (3d6) Necrotic damage, and the target is exposed to blight (see Chapter 5). Success: Half damage.

Rotten Fortitude. The Rotmother regains 15 Hit Points at the start of each of her turns. If she takes Fire or Radiant damage, this trait doesn't function at the start of her next turn.

Actions

Multiattack. The Rotmother makes two Sloughing Slam attacks.

Sloughing Slam. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (4d8 + 4) Bludgeoning damage plus 9 (2d8) Necrotic damage.

Blight Deluge (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 30-foot Cone. Failure: 45 (10d8) Necrotic damage, and the target is exposed to blight and has the Poisoned condition (save ends at end of turn). Success: Half damage only.

Bonus Actions

Spawnbearer. The Rotmother births a blightspawn crawler (see the low bestiary) in an unoccupied space within 10 feet. The crawler acts on the Rotmother's Initiative and crumbles to rot when she dies. The Rotmother can have no more than three crawlers created by this action active at a time.

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