Skip to content
BETANew tools land regularly — feedback is always welcome.Feedback welcome.
Spell

The Crier's Voice

Level 2 Enchantment ()

Casting Time: 1 action
Range: Self (60-foot radius)
Components: V, M (a printed bill or a written notice)
Duration: 10 minutes

For the duration, every creature within the radius that can hear at all hears every word you speak, plainly and at one strength, through crowd noise, rain on glass, machinery, wind, and any closed door within that distance. You need not raise your voice, and shouting gains you nothing.

When another creature within the radius speaks in order to be heard against you, it must succeed on a Wisdom saving throw or its words are made out by nobody within the radius but you, until the start of its next turn. A creature can repeat the save at the end of each of its turns. A creature that is not contending with you — one answering a question, or bidding — is unaffected and is heard as usual.

The spell carries your words and does nothing for their content. It does not make you understood in a tongue the hearer lacks, it does not hold attention, and it has never yet made anyone believed.

Using a Higher-Level Spell Slot

The radius increases by 30 feet for each spell slot level above 2.

← All spells