The spore-zombie is the Blight's simplest soldier: a body emptied of its self and repacked with fruiting rot, kept walking by the fungus that now wears it. Cut one down and it bursts, sowing the next.
- CR
- 1/2 (XP 100)
- Type
- Undead
- AC
- 9
- HP
- 52
- Habitat
- Mycelial Deep
Medium Undead, Unaligned
AC 9 Initiative -2 (8)
HP 52 (7d8 + 21)
Speed 25 ft.
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages understands the languages it knew in life but can't speak
CR 1/2 (XP 100; PB +2)
Traits
Undead Fortitude. If damage reduces the spore-zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a success, it drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.
Reactions
Bursting Spores. Trigger: The spore-zombie is reduced to 0 Hit Points. Response: Each creature in a 10-foot Emanation makes a DC 11 Constitution saving throw. Failure: 3 (1d6) Poison damage, and the creature has the Poisoned condition until the end of its next turn. Success: Half damage only.
